Capture Ground
Infantry, officers, generals, and leaders can capture provinces. These cards turn map space into your territory.
CardFront Conquest
Card strategy. Global command.
Learn how the game works before diving into card variants, released packs, and campaign maps. This wiki is built from the same data files used by the app so it can grow as new cards and maps are added.
First match basics
CardFront Conquest is a territory-control strategy game. Cards become battlefield units, officers, leaders, bases, support assets, and strike weapons. Your goal is to control the map by placing the right unit in the right province, protecting your force, and attacking where the enemy is weak.
Infantry, officers, generals, and leaders can capture provinces. These cards turn map space into your territory.
Armor, support, naval, and air units protect approaches. Compare HP, defense, sight, and allowed targets before assigning defenders.
Structures and support units create deployment zones, radar, anti-air cover, medical help, and missile-launch support.
Fighters, helicopters, heavies, missiles, naval ships, and submarines attack across domains. Always check what each card can target.
See every current card with its artwork, set, class, and rarity variants. Stats are filtered so each card only shows rules that matter for that specific card.
Open CardsReview released sets, available pack types, status, class coverage, rarity coverage, and how many base cards each set contains.
Open PacksLearn how each campaign map works, including movement style, route logic, map-specific pressure, and data-derived map details.
Open MapsClass guide
Each class has a job. Some classes win territory directly; others extend vision, protection, mobility, deployment, or strike range.